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Me at Work.
I believe that good design removes friction - especially in complex systems. An interface shouldn’t overwhelm you; it should invite you in. It’s like a first date: if it feels confusing from the start, it’s hard to recover. That’s why I keep things simple, honest, and purposeful.

With over 4 years of experience designing enterprise-level software, I’ve worked on highly customisable products for web and mobile (iOS & Android). My focus is on clean, consistent UI and scalable design systems that bring clarity and calm to the user experience. I’m not into overcomplicating things - great design is all about finding the right balance between user needs and business goals.

I don’t believe in lone genius design. Collaboration is essential to my process. I work closely with engineers, PMs, and researchers to bring ideas to life - together. I’m a big believer in well-documented, maintainable systems, and I enjoy the quiet satisfaction of a clean Figma file.
Me in Life.
I’ve never fully trusted sunny days. They always make you feel like you should be doing something. That’s why I like the rain from time to time - it gives you permission to slow down, think, or just do nothing at all.

When the sun insists, though, I go sailing. It reminds me that control is mostly illusion - and that adjusting course beats fighting the wind. I shoot on film because I like the wait, and I still think Pokémon had it right: progress isn’t about perfection, it’s about showing up with curiosity (and maybe a bit of stubbornness).

I take my work seriously - but I believe the best ideas come when we remember we’re human first.
My Career.
Product Designer, ATOSS Software AG
At ATOSS Software AG, I focused on designing user-centered digital experiences and worked on major projects such as a desktop interface redesign, a design system upgrade, and a mobile app transformation. I also contributed to various feature updates as part of the regular product cycles.
As the primary contact for all visual design related questions, I collaborated closely with cross-functional teams, ensuring effective communication between design, development, and product teams. I created detailed design specifications to guide the development process and ensure high product quality across various platforms.

For more details, feel free to explore my case studies:
Brand Manager, ShareNow
At ShareNow, a leading car-sharing service in Europe, I led the visual strategy for the brand’s launch after the merger of DriveNow and Car2Go. I was responsible for creating both still and video content.
In addition to managing the launch campaign, I oversaw various visual and marketing initiatives, working on everything from concept development to production. I collaborated with a creative agencies, directed photographers and models, and managed entire productions.
Artwork Manager, DriveNow
At DriveNow, I managed the visual strategy for marketing campaigns across multiple European cities. I led a "Europe Tour" project, where we produced hundreds of photographs for use in various marketing formats. My role involved overseeing the entire creative process, from concept to execution, while ensuring the visuals aligned with the brand’s identity and explained the service effectively. I also collaborated with external agencies and directed production teams on-site.
Forever Learning.
I hold a B.A. in Media Design from Macromedia University of Applied Sciences in Munich, Germany.
I believe growth comes through continuous learning. That’s why I’ve completed several certifications to sharpen my skills and deepen my passion for the craft.
Design System University
Course
Design System 101
Show Certificate
UXQB
Course
CPUX-F
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UX Design Institute
Course
Professional UI Design
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Interaction Design Foundation
Course
Mobile User Experience
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Interaction Design Foundation
Course
Data Driven Design
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Interaction Design Foundation
Course
Accessibility: How to Design for All
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Interaction Design Foundation
Course
Conducting Usability Testing
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Interaction Design Foundation
Course
Design Thinking: The Ultimate Guide
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Interaction Design Foundation
Course
Interaction Design for Usability
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Interaction Design Foundation
Course
User Research – Methods and Best Practices
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Design System University
Course
Design System 101
Show Certificate
Design System University
Course
Design System 101
Show Certificate